Tallapoosa, Georgia · October only
Same woods you play in daylight. Different game after dark. Waves of infected come out of the treeline — you have paint, a headlamp, and until the horn.
The setup
Each wave runs as a single continuous game. You start at the safe zone, push into the woods to hit objectives, and the infected keep coming. Get tagged and you sit the respawn count — unless the horde is already on top of your team.
Light contact. Good for first-timers and mixed groups. Learn the trails while there is still some light bleeding through the trees.
Full dark. More infected, tighter objectives, less room to fall back. This is the one most players come for.
Deep night, hold-the-line format. Limited paint, no long respawns. Runs until the horde takes the position or the horn sounds.
Groups
Ten or more players can book a private wave on any hunt night. Birthdays, teams, companies, church groups — same field, your people only.
Before you come
Waves cap out and the late nights go first. Walk-ups are only taken if a wave has room.
Waivers, gear fitting, and the safety brief happen before your wave time, not during it.
Long sleeves, long pants, boots with grip. It gets colder in the trees than you expect in October.
Paint is bought on site. Markers and masks are available to rent, or bring your own for a chrono check.